Kickstarter: It wasn’t long ago that $3 million for a video game or $1 million for an album was considered unrealistic.

Critics of new entertainment business models like to suggest that quality content can’t be produced without the financial backing that can only come from studios, networks, record labels and other big businesses, and they tend to dismiss every counter-example as somehow inferior art—but that’s an increasingly untenable position. Not only is quality content already being produced in new ways, but the stage is set for even bigger and more expensive projects. And considering how new some of these models are and how rapidly they’ve grown, if we’re already at the point where a show like Louie could probably be made outside the traditional ecosystem, is it really so inconceivable that one day in the near future even things like Game of Thrones and the red-herring of the $200 million movie could break free as well? A Kickstarter for a movie that hits the hundreds of millions sounds impossible now—but it wasn’t that long ago that $10-million for a watch, $3 million for a video game or $1 million for an album were considered just as unrealistic. And that’s just Kickstarter, not direct sales of the finished product or any of the other moneymaking opportunities that a piece of entertainment creates. When you think about it that way, it seems like it’s only a matter of time.

  • Leigh Beadon