Fundamental property rights come first over artists/industry survival

Well, this is the disconnect I guess. You admit you only hold this view because of the detrimental effects (you think) are impacting the industry. You are asserting that a fundamental aspect of property rights and consumer rights as it has existed since the beginning of trade should be adjusted and recodified on a per-industry basis, not because it’s inherently bad or unethical, but just because you think it’s a threat to the industry’s health. Which means you are essentially arguing for protectionism for corporations–consumers are free to exercise their consumer rights only up to a certain point, but if that free exercise is perceived to threaten the viability of the industry, then their rights must be limited in order to save the industry.

I don’t think I can put into words my disgust at this demeaning display of groveling at the feet of your game developer overlords. Less a die-hard laissez-faire capitalist, but because even a capitalist would accept that sometimes industries die and that’s the way the world works. As much as I enjoy games, there is no inherent good in this industry to claim ‘public good’. The ends do not justify the means here; there is nothing that makes the gaming industry inherently worthy of preservation, not to the point that would justify carving out a special exemption for them. Just because your favored set of content producers couldn’t properly adapt does not justify rewriting the rules of what “property ownership” means and fundamentally removing the ability to preserve, inherit, pass on, lend, and share its products.

The industry does not come first; consumers do.

  • modified from neogaf post about first sale doctrine, but it is applied in the same way to real property rights and the right to manufacture copies of your own property for others. Substitute “industry’s health” with “artist’s rights to a living”.

http://www.neogaf.com/forum/showpost.php?p=59545309&postcount=1361

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